Nvidia Geforce Rtx 2080 Super Review
The 20 series marked the introduction of Nvidia’s Turing microarchitecture, and the first generation of RTX cards, the first in the industry to implement realtime hardware ray tracing in a consumer product. In a departure from Nvidia’s usual strategy, the 20 series doesn’t have an entry level range, leaving it to the 16 series to cover this segment of the market. Outside of our benchmark tests, the Nvidia gtx 1090 also managed to achieve 40 fps while playing Shadow of the Tomb Raider at 4K and the highest settings available. Destiny 2 delivered even better numbers with a frame rate hovering between fps, once again at 4K and Ultra settings, not to mention HDR turned on. DirectX 12 Ultimate is the new standard for next-gen games, taking them to a whole new level of realism and performance with ray tracing, variable rate shading, mesh shaders, and more. With GeForce RTX, you’ll be ready for the most advanced and graphically intensive PC games.
The GeForce RTX 2080 is an enthusiast-class graphics card by NVIDIA, launched in September 2018. Built on the 12 nm process, and based on the TU104 graphics processor, in its TU A-A1 variant, the card supports DirectX 12 Ultimate. Additionally, the DirectX 12 Ultimate capability guarantees support for hardware-raytracing, variable-rate shading and more, in upcoming video games.
Note that we were originally hearing a 1-3 month latency on partner cards, but that looks to be only for advanced models that are just now entering production. All three of the new RTX cards will feature built-in support for real-time ray tracing, a rendering and lighting technique for photorealistic graphics that gaming companies are starting to introduce this year. Nvidia announced a real-time ray tracing technology that it refers to as Nvidia RTX — hence the new naming scheme for the company’s upcoming GPUs — during the 2018 Game Developers Conference in March. Ray tracing is the standard for applications such as visual effects in the film industry, but it is extremely computationally intensive, which has meant that — at least until now — it has been impractical for gaming.
We’re going to get our hooks into PC-gaming developers through lower-cost special effects that just happen to be exclusive to Nvidia cards.The catch, of course, is the future tense. The NVIDIA GeForce GTX 2080 Ti launches today in reference variants first for $799 US founders edition while the normal variants would start for $699 US. This time, NVIDIA has already given the green light to their manufacturers to announce custom cards soon after the reference launch which are now available to pre-order on the official GeForce webpage. Coming to the specifications in-detail, the Samsung 16 Gb GDDR6 memory die will be built on the 10nm process node which Samsung is calling as the most advanced memory node to date. It will double the density of their GDDR5 solution which was composed of a 20nm 8 Gb die. According to Samsung, their solution will be operating at up to 18 Gbps against a previous standard speed of 16 Gbps and that is a big deal here.
To test this, I ran the three high-memory usage benchmarks again in dual-GPU setups, using the Titan RTX for display purposes only, and the or RTX 2080 Ti for rendering. As with the previous benchmarks, the Titan RTX takes first place in all of the tests, followed by the RTX 2080 Ti, RTX 2080, GTX 1080 and GTX 1070. The variation in performance is smallest with Premiere Pro, and largest with Substance Alchemist.
GDDR6 can also push up to 16Gbps per pin, but there is no immediate promise of that for the new GPUs. The 2080 Ti will host 11GB of GDDR6 on a 352-bit memory bus, with memory bandwidth in the neighborhood of 620GB/s. The RTX 2080 will host 8GB of GDDR6 on a 256-bit interface and therefore allow 448GB/s memory bandwidth. Another major point of consideration is NVIDIA’s decision to use a dual-axial reference card, eliminating much of the value of partner cards at the low-end. Moving away from blower reference cards and toward dual-fan cards will most immediately impact board partners, something that could lead to a slow crawl of NVIDIA expanding its direct-to-consumer sales and bypassing partners.